Making in Minecraft | Proceedings of the 2017 Conference on Interaction Design and Children (2024)

research-article

Authors: Kathryn E. Ringland, LouAnne Boyd, Heather Faucett, Amanda L.L. Cullen, and Gillian R. Hayes

IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children

June 2017

Pages 340 - 345

Published: 27 June 2017 Publication History

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    Abstract

    Maker culture values fabrication and production in both the digital and physical realms as well as the sharing of resources. As such, maker culture provides an opportunity to be democratic and inclusive. Likewise, spaces that stem from maker culture, such as makerspaces, provide the same opportunity for inclusion, even for those with disabilities. Autcraft is a community that supports children with autism and is centered on a Minecraft virtual world that embodies maker culture. The Autcraft community's unique form of maker culture supports self-expression, sociality, and learning for children with autism by providing structure in a virtual space, allowing for and enabling creating and sharing. In this paper, we explore design implications for the creation of inclusive spaces for making and self-expression in the future based on intensive fieldwork in the Autcraft community.

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    Cited By

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    • Kou YZhou YZhang ZGui X(2024)The Ecology of Harmful Design: Risk and Safety of Game Making on a Metaverse PlatformDesigning Interactive Systems Conference10.1145/3643834.3660678(1842-1856)Online publication date: 1-Jul-2024

      https://dl.acm.org/doi/10.1145/3643834.3660678

    • Murthi KChen YMartin WRiccio APatten K(2024)Understanding STEM Outcomes for Autistic Middle Schoolers in an Interest-Based, Afterschool Program: A Qualitative StudyResearch in Science Education10.1007/s11165-024-10158-5Online publication date: 30-Jan-2024
    • Mok TTang AMcCrimmon AOehlberg L(2023)Experiences of Autistic Twitch Livestreamers: “I have made easily the most meaningful and impactful relationships”Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608416(1-15)Online publication date: 22-Oct-2023

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    Index Terms

    1. Making in Minecraft: A Means of Self-Expression for Youth with Autism

      1. Social and professional topics

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      Published In

      Making in Minecraft | Proceedings of the 2017 Conference on Interaction Design and Children (6)

      IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children

      June 2017

      808 pages

      ISBN:9781450349215

      DOI:10.1145/3078072

      • General Chairs:
      • Paulo Blikstein

        Stanford University, USA

        ,
      • Dor Abrahamson

        University of California-Berkeley, USA

      Copyright © 2017 ACM.

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [emailprotected]

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      • SIGCHI: ACM Special Interest Group on Computer-Human Interaction

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 27 June 2017

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      Author Tags

      1. autism
      2. communication
      3. maker culture
      4. minecraft
      5. self-expression
      6. social media
      7. virtual worlds

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      • Research-article

      Conference

      IDC '17

      Sponsor:

      • SIGCHI

      IDC '17: Interaction Design and Children

      June 27 - 30, 2017

      California, Stanford, USA

      Acceptance Rates

      IDC '17 Paper Acceptance Rate 25 of 118 submissions, 21%;

      Overall Acceptance Rate 172 of 578 submissions, 30%

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      Making in Minecraft | Proceedings of the 2017 Conference on Interaction Design and Children (9)

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      • 27

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      • 873

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      • Downloads (Last 12 months)143
      • Downloads (Last 6 weeks)22

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      Citations

      Cited By

      View all

      • Kou YZhou YZhang ZGui X(2024)The Ecology of Harmful Design: Risk and Safety of Game Making on a Metaverse PlatformDesigning Interactive Systems Conference10.1145/3643834.3660678(1842-1856)Online publication date: 1-Jul-2024

        https://dl.acm.org/doi/10.1145/3643834.3660678

      • Murthi KChen YMartin WRiccio APatten K(2024)Understanding STEM Outcomes for Autistic Middle Schoolers in an Interest-Based, Afterschool Program: A Qualitative StudyResearch in Science Education10.1007/s11165-024-10158-5Online publication date: 30-Jan-2024
      • Mok TTang AMcCrimmon AOehlberg L(2023)Experiences of Autistic Twitch Livestreamers: “I have made easily the most meaningful and impactful relationships”Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608416(1-15)Online publication date: 22-Oct-2023

        https://dl.acm.org/doi/10.1145/3597638.3608416

      • Dotch EJohnson JBlack RHayes G(2023)Understanding Noise Sensitivity through Interactions in Two Online Autism ForumsProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608413(1-12)Online publication date: 22-Oct-2023

        https://dl.acm.org/doi/10.1145/3597638.3608413

      • Wang YRingland K(2023)Weaving Autistic Voices on TikTok: Utilizing Co-Hashtag Networks for NetnographyCompanion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing10.1145/3584931.3606995(254-258)Online publication date: 14-Oct-2023

        https://dl.acm.org/doi/10.1145/3584931.3606995

      • Williams RPark C(2023)Cyborg Assemblages: How autistic adults construct sociotechnical networks to support cognitive functionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581556(1-15)Online publication date: 19-Apr-2023

        https://dl.acm.org/doi/10.1145/3544548.3581556

      • Ravale UGnanasekar DKulkarni SSuryanarayan L(2023)An Interactive Game based Learning Model for Autistic Children2023 7th International Conference on Intelligent Computing and Control Systems (ICICCS)10.1109/ICICCS56967.2023.10142344(1-6)Online publication date: 17-May-2023
      • Moon JChoi GSeo J(2023)Revisiting multimedia learning design principles in virtual reality-based learning environments for autistic individualsVirtual Reality10.1007/s10055-023-00856-227:4(3101-3113)Online publication date: 9-Sep-2023
      • Ringland KBhattacharya AWeatherwax KEagle TWolf C(2022)ARMY’s Magic Shop: Understanding the Collaborative Construction of Playful Places in Online CommunitiesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517442(1-19)Online publication date: 29-Apr-2022

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      • Ke FMoon JSokolikj Z(2022)Designing and deploying a virtual social sandbox for autistic childrenDisability and Rehabilitation: Assistive Technology10.1080/17483107.2022.215663019:4(1178-1209)Online publication date: 16-Dec-2022
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